<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - FBX loader - Nurbs</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
	</head>

	<body>
		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader - Nurbs
		</div>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import Stats from 'three/addons/libs/stats.module.js';

			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
			import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';

			let camera, scene, renderer, stats;

			init();

			function init() {

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.set( 2, 18, 28 );

				scene = new THREE.Scene();

				// grid
				const gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
				scene.add( gridHelper );

				// stats
				stats = new Stats();
				container.appendChild( stats.dom );

				// model
				const loader = new FBXLoader();
				loader.load( 'models/fbx/nurbs.fbx', function ( object ) {

					scene.add( object );

				} );

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.setAnimationLoop( animate );
				container.appendChild( renderer.domElement );

				const controls = new OrbitControls( camera, renderer.domElement );
				controls.target.set( 0, 12, 0 );
				controls.update();

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				renderer.render( scene, camera );

				stats.update();

			}

		</script>

	</body>
</html>
